LAR
Details
LAR was an 3.5 month Senior game project made by a 3 person team. Its only requirement was that it was in 3d.
LAR is an old-school, fast-paced, endurance shooter much like Geometry Wars, where players fight to keep the darkening world bright and colorful. Take control of a ship in an environment constantly being consumed by darkness. Remain in the dark for too long and prepare to embrace death. Prevent this fate by fighting back relentless enemies who explode in a variety of colors, bringing temporary light and color back to create an ever-changing playfield.
Responsibilities
- Gameplay
- Audio Engine
- Xbox360 and Keyboard/Mouse Input
- Game Logic
- User Interface
- HUD
- XML File I/O
Screenshots
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Ballocks
Details
Ballocks was an 8 month Junior game project made by a 3 person team. The requirements for this game are that it must use real-world physics and have networked gameplay.
Ballocks is a fast-paced, 3D, multiplayer marble game where players go head-to-head in arena-combat and make use of a blast attack to damage other players on a small spherical world.
Responsibilities
- Network Engine
- Audio Engine
- Input
- Console
- Message System
- Game Logic
- User Interface
- HUD
Screenshots
Video
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Squishy the Starfish
Details
Squishy the Starfish was an 8 month Sophomore project. The requirements for this game were that it must be 2-dimensional and have parallax scrolling.
Squishy the Starfish is a 2D side-scrolling environmental puzzle game. Making use of Squishy's unique ability to extend his five elastic arms, the player must swing, climb, and maneuver throughout the underwater world. Gameplay is very unique because of the simplistic mouse-only controls.
Responsibilities
- Menus
- High Scores
- HUD
- Audio Engine
- MP3 Subdirectory Loading
- Screen Text
- Particle Effects
- Main Engine (Main Loop, Object Factory, Timer, Base Object Design )
- Level Design
Recognition
Squishy is a solid implementation of a slick concept for a physics game. It’s a little unpolished, probably due to the time constraints of being a student project, but it’s a great student project. Hell, I’d hire them.
Screenshots
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Note: Art is from an out of date versionDOWNLOAD BOX ART & MANUAL
Hack.txt
Details
Hack.txt was a 4 month Freshman project. The requirements for this project were that it must be text-based and in a command prompt.
The gameplay takes pieces from the RPG, Platformer, and Strategy genres. The player takes the roll of a hacker who must traverse a computer network to access the proper terminal and then "hack" the computer to do as he needs. There are upgrades to the player's abilities which enhance his network traversing and hacking skills.
Responsibilities
- Main Menu
- File Loading/Saving
- Sidescroller Level Creating/Converting
- Sidescroller Gameplay
- HUD
- In-Game Store