Cody Luitjens

Résumé

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Cody Luitjens

Objective

To obtain a position in the videogame industry which would challenge my technical skills as well as offer the opportunity to learn and grow within the company.

Education

(September 2004 - April 2008)
DigiPen Institute of Technology, Redmond, WA
B.Sc. in Real-Time Interactive Simulation
Minor in Mathematics

(September 2000 - June 2004)
Owatonna High School, Owatonna, MN
High School Diploma with Honors

Technical Skills

  • Programming Languages: C/C++ (4 years), C# (1 year), Flash Actionscript(1 year), Assembly (Gameboy Color – 1 year), HTML/CSS (1 year), Basic Experience with Lua (1 year)
  • Graphics Programming: Basic Experience with OpenGL (1 year) & DirectX (1 year)
  • AI Programming: Path Finding, Fuzzy Logic, State Machines
  • Network Programming: Winsock, UDP, TCP, Client-Server Architecture
  • Misc. Programming & APIs: STL, FMOD, Direct Input, XInput
  • Mathematics: Linear Algebra, Geometry, Calculus, Splines & Curves, Discrete Math
  • Development Methodologies: Game Loop, Object-Oriented Programming, Object Factories, Event-Based Systems, Component-Based Architecture, Scrum
  • Development Tools: Visual Studio 6.0, .NET 2003, 2005, CVS, SVN, Visual Assist X
  • Misc. Tools: Microsoft Word, PowerPoint, Excel, Project, Basic Experience with Photoshop CS2

Student Game Projects

LAR - Senior Project
LAR is an old-school, fast-paced, endurance shooter where the player must destroy enemies to keep the darkening world in light.
  • Producer: Responsible for weekly progress reports, holding Scrum meetings, and keeping all teammates on schedule
  • Programming Responsibilities: Gameplay, Input, Audio, UI, and Menus
Ballocks - Junior Project
Ballocks is a fast paced 3D marble game where players go head-to-head in arena-combat and make use of unique powers to gain tactical advantages on a small spherical world.
  • Designer: Responsible for Game Design Document, game play, game pacing, game balance, assembling focus groups
  • Programming Responsibilities: Reliable UDP Networking, 3d Sound Engine, Event System, Console, Input
Squishy the Starfish - Sophomore Project
Squishy the Starfish is a 2D side-scrolling environmental puzzle game. Making use of Squishy's unique ability to extend his five elastic arms, the player must swing, climb, and maneuver throughout the underwater world.
  • Product Manager: Responsible for asset list, models, textures, sounds, creates manual, advertisements, box art, and installer
  • Programming Responsibilities: Game Engine, Object Factory Particle Effects, Menus, HUD, D3D Text, Audio

Work Experience

(June 2008 – Present)
SDET (Software Design Engineer in Test), Microsoft
  • Work on the Xbox Live Community and Games Team and work on a stress automation tool as well as Xbox Live's Presence. (Online status, friends lists, current game details, etc)
  • Related Skills: C#, SQL, directly customer facing product
(May 2007 – July 2007)
SDET (Software Design Engineer in Test) Intern, Microsoft
  • Worked on the Xbox Live Server Test Team and created a Flash-based graphing utility to display valuable performance data within a webpage.
  • Related Skills: Flash Actionscript, worked on a project from planning through completion, getting and implementing new ideas, real-world work environment
(May 2006 – August 2006)
Teacher's Assistant, DigiPen Institute of Technology
  • Traveled around the country teaching 6th-12th-grade students how to use a DigiPen developed tool, Project FUN, to create fun and simple 2D games.
  • Taught basic C++ as well as information on game design and the professional gaming industry.
  • Related Skills: Understand/Edit other’s code, debugging, communicate with large groups as well as individuals

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